The Dynasty Warriors games, in spite of their obvious absurdity, generally make a fair attempt at being historically accurate. You can, in series custom, flatten ten men with the push of a single button; however you can likewise attempt– and fail– to save a pal’s life in one specific battle, just to look it up on the web and discover that they in fact died there on that very same battlefield in real life.
Dynasty Warriors: Godseekers is a departure from the norm in that it carefully follows the exploits of prestigious warrior Zhao Yun as he examines a spooky cave with his old buddy, Lei Bin, just to awaken an ancient god who offers him the power to affect the minds of others and control them in fight. This, as far as we’re conscious, is not a precise retelling of true real-life events, however rather Godseekers’ narrative justification for being a turn-based technique game rather than the normal hack-and-slash fare.
Not that such a reason is particularly essential; Dynasty Warriors has really trodden comparable ground prior to with Koei Tecmo’s heavyweight method series, Romance of the Three Kingdoms, though its massive depth makes it off-putting for numerous. Godseekers, on the other hand, shares a lot more in common with Koei’s more accessible Kessen and Dynasty Tactics series, however it’s been a very long time since we’ve heard from either of those. A return to a somewhat less hardcore technique here is more than welcome.
Rather than controlling a single basic and sprinting around ancient China sculpting up hundreds of armed however terrified peasants– rather an undesirable job, when you believe about it– you instead take control of a number of Generals on a giant square grid. Most of the Generals go and come as the story advances, with the focus practically totally placed on youth buddies, Zhao Yun and Lei Bin.
Godseekers does a great task of adapting the crucial concepts of the mainline Warriors titles. Typically, the series is all about learning your character’s moveset so that you understand which attacks are best to use when you have an organized line of opponents in front of you; or an entire crowd of them; or you’re dueling with a single opponent General. In spite of the series’ track record as a button-masher, understanding the area and range covered by each attack is the essential to higher-level play.
This is echoed in Godseekers, where, instead of combating enemies one-on-one a la Intelligent Systems’ Fire Emblem series, a lot of your characters’ offered attacks will cover a number of squares on the grid. It pays to see opponent formations and to make sure your systems are all appropriately positioned to damage as lots of enemies as possible based upon the area covered by their attacks. Further damage benefits are granted for assaulting units from behind or the side, and the series hallmark musou attacks are present, needing a little time to charge up but eventually laying waste to a large location.
The genuine star of the program, however, is the Sync Gauge, which fills up as you deal basic damage to opponents on the field. Once it’s completely charged you can ‘Synchronize’ your units, which gives you a variety of big advantages. Any systems in a set formation with your currently-selected character are allowed to act once again if they’ve currently acted in the current turn, giving you a huge advantage. Second, and more significantly, you can release a Synchro Attack, where all of your systems within the development go definitely wild at any opponents in a nine-square location of your choosing, while you repeatedly mash the X button to increase their damage output.
If prepared correctly, you can wipe out half the opponent’s forces in one go, and do enough damage to completely charge the gauge again; don’t be shocked if you find yourself tearing your shirt off and roaring like an ape at the numbers flying from your television.
The concept of gamers actually becoming bought any of the characters or the game as a whole seems far-fetched
You’ll also find yourself getting exceptionally bored watching your opponents’ and allies’ turns play out on screen. An useful fast-forward button has been offered, but the second you press it you’ll right away lose track of what’s happening as enemy systems begin amazingly teleporting all over the place. It would’ve been even more beneficial to have a happy medium between the standard action and the fast-forwarded speed, so that you can avoid the uninteresting drudge while likewise keeping an eye on the chess-like shenanigans.
Outside of battle, there’s a worrying quantity of dialogue to sift through, and its appeal uses thin extremely rapidly. Veteran Dynasty Warriors fans are used to the limitless talk of honour and how super-tough everybody is, so they might actually appreciate the daft supernatural twist on the conventional yarn, however most of it is the same things the series has illustrated numerous times in the past. Newcomers, meanwhile, would likely find themselves absolutely confused by the whole thing.
The video game likewise does little on a mechanical level to endear you towards any specific character. The poor discussion is one thing, but the game’s systems surrounding character improvement frequently feel unnecessary at best.
None of this is helped by the reality that, although Zhao Yun and Lei Bin are an irreversible fixture throughout, you’re otherwise handling a rotating cast of characters. Simply spent all your money on updating Liu Bei’s swords? Congratulations! He’s now strayed for the next 3 missions.
In spite of the periodic peaks of the video game’s fights, the idea of players in fact ending up being purchased any of the characters or the game as a whole appears improbable. Compare this to the Fire Emblem series, where gamers develop personal preferred characters thanks to the snappy discussion and elaborate systems that govern combat abilities and social interactions in concrete ways. In this context, Godseekers all of a sudden loses.
As entertaining as Godseekers can be, you need to question who you might gladly recommend it to. It’s not going to attract any brand-new Dynasty Warriors fans, nor will it satisfy fans of the primary games, successfully making any possible players a specific niche within a specific niche. The appeal of having the ability to play the Vita version on the go is great, however even then you’ve also got access to the likes of XCOM, Disgaea, Steamworld Heist and Frozen Synapse Prime, all broadly similar titles that are simpler to suggest.
Therefore, any recommendation that you ought to pick up Godseekers features significant caveats. It’s worth a look if you truly like Dynasty Warriors and you’re jonesing for a new technique video game to get into after tiring all the other brilliant ones offered. That’s barely sufficient of an endorsement in a technique category complete of far much better crafted video games, is it.
The video game likewise does little on a mechanical level to endear you to any particular character. The poor discussion is one thing, but the video game’s systems surrounding character enhancement typically feel unneeded at best. In spite of the periodic high points of the video game’s fights, the idea of gamers in fact becoming invested in any of the characters or the video game as a whole seems improbable. It’s not going to draw in any brand-new Dynasty Warriors fans, nor will it please fans of the main video games, successfully making any possible players a specific niche within a specific niche. If you truly like Dynasty Warriors and you’re jonesing for a brand-new method game to get into after exhausting all the other fantastic ones offered, it’s worth an appearance.